My mother was a wicked witch. Since her death, with no power of my own, I've stayed far away from magic. In a San Francisco struggling to recover from rising seas and earthquakes, and where technology can do things that are close enough to magic anyway, Maggie Lachlan is a computer whisperer. The one they call when no one else can find the bug bringing a system to its knees. They call her the Techwitch. But she knows there's nothing magical about what she does. So when Damon Riley, owner of the world's biggest virtual reality gaming company comes calling with a problem that his entire empire of geeks can't fix, Maggie leaps at the job. Riley Arts is the kind of place she feels at home. No magic. Except, perhaps, for the unsettling chemistry she has with the man in charge. But she never imagined stepping into one of Damon's games would reveal her mother lied about Maggie's magic. Or that technology could break a spell she never knew she was under. Now she has a demon hunting her and a whole world she knows nothing about to navigate. To save herself and the world she needs to learn fast. Because, when it comes to magic, too many games are wicked. And if you lose, the price can be very, very high.
Delivery weight: 0.44 kg